Fixed render hang if you use an environment texture that uses the “Sample position” texture and if “Importance sampling” is enabled.Fixed render failure in scenes with mix materials when clay mode is enabled.Fixed render failure on render nodes if AI light is enabled for sphere light primitives. Fixed emission with “Visible on diffuse” disable still being visible on universal materials with a coating (see viewtopic.php?f=86&t=78865).Fixed clipping material that is a vectron mesh not working correctly as it casts shadows over other materials its clipping.It may also reduce the render time when the local GPUs are out of work but Octane is still waiting for one or more render nodes to finish and return their result. This avoids that net rendering may hang due to unfinished work, because some intermediate result got lost. Overhauled the way how render work is distributed to local and remote GPUs: The main idea is to reassign already assigned but unfinished work to available GPU when there is no more unassigned work left.Added a small offset to cell noise and the checkerboard texture to avoid artefacts on axis aligned planes that lie exactly on the face of a checkboard / cell cube.Brought back the option “Emulate old volume behaviour” to the kernel nodes.The Alembic and FBX import and export try to keep node names intact as much as possible.Added Cryptomatte AOVs for mattes based on the render layer, user instance ID and geometry node name of an object.Please make sure to use a NVIDIA Studio driver with version at least 456.38 on Windows or 455.23 on Linux. This version supports all current NVIDIA GPUs with compute model 3.5 or higher. You can find an overview of all new features and improvements of version 2021.1 here. This is the first maintenance release of 2021.1., which fixes various bugs and issues.
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